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Meet Ouya: The $99 game machine everyone is talking about

Source: Winda Benedetti from NBCNEWS Tech

Ouya Console

Forget the Xbox, PlayStation and Wii -- the game machine everyone is talking about today is the Ouya. If you haven't heard about Ouya, that's because it doesn't, technically, exist as anything but a prototype yet. But it looks like it won't be long before the silver and black cube designed to deliver games to your television will be made available to the public -- for $99. That is, Ouya's creators have, in a matter of two days, raised more than $3 million to produce the machine.

They had originally hoped to make $950,000 in 30 days through the crowdfunding site Kickstarter. But according to the Kickstarter blog, the Ouya project passed that mark and raised $1 million in pledges in its first eight hours -- making it the fastest Kickstarter project to reach the million dollar mark.

Ouya Controller "We never anticipated that it would blow up like this."
Ouya founder Julie Uhrman told Venture Beat.


So what, exactly, is Ouya (pronounced like booyah without the b)? It's an Android-powered open gaming console designed by well-known industrial designer and philanthropist Yves Behar (he designed the One Laptop Per Child laptops). The "open" part of that sentence means that while game developers must get permission from the companies behind the Xbox 360, PlayStation 3 and Wii and pay for expensive development kits to make games for those machines, that won't be the case with Ouya.

All developers will be welcome to make games for the Ouya without any licensing fees, retail fees or publishing fees say the gadget's creators. Instead, every Ouya will be its own development kit so developers won't need to purchase a license or an additional software development kit. And it will be open to developers, hackers and hobbyists of all stripes.

"The console market is pushing developers away," says Ouya's creators on their Kickstarter page.

"We've seen a brain drain: some of the best, most creative gamemakers are focused on mobile and social games because those platforms are more developer-friendly."


Details on Steam's Big Picture Mode before this afternoon's beta

Source: JC Fletcher from Joystiq.com

Steam Logo

Steam's Big Picture Mode, the new menu designed for use on TVs, will be available in beta today, as reported over the weekend. More information, including screenshots of the menu, was released today, including the look at the on-screen keyboard.

The "lotus" style keyboard (as in the flower, not the software company) has users tilt an analog stick in one of eight directions to highlight a cluster of letters, then hit a colored button to specify the letter. It's a weird-looking solution to the problem of on-screen typing, but a Valve staffer told Kotaku that when people try it, "they're almost instantly faster than [when using] QWERTY."

Big Picture also includes a web browser, which can be used simultaneously with a game through a multitasking feature. You can switch back and forth, Kotaku reports, without going back to your PC's desktop.

This isn't necessarily a first step toward the legendary "Steam Box" console. "What we really want is to ship [Big Picture mode] and then learn," Big Picture Mode team leader Greg Coomer said. "So we want to find out what people value about that. How they make use of it. When they make use of it. Whether it's even a good idea for the broadest set of customers or not. And then decide what to do next."


Unity 4 game engine will support Linux natively

Source: Fabian Scherschel from h-online.com

Unity4

Unity Technologies, makers of the proprietary Unity 3D game engine, has announced that the upcoming version of their product will support publishing games to the desktop Linux platform. Unity 4 has no release date yet but it is now available for pre-order with a beta expected to arrive soon. The engine's predecessor is used in such titles as Battlestar Galactica Online, Shadowgun: Deadzone and Rochard.

The news of Linux support in Unity 4 comes shortly after Brian Fargo's inXile entertainment raised almost three million US dollars on Kickstarter to fund a sequel to the 1988 hit role-playing game Wasteland. Fargo pledged Linux support for Wasteland 2 and has since stated that the Unity engine was chosen, at least partly, because of the introduction of Linux support.

In their announcement of the new engine, Unity Technologies acknowledged the demand for Linux support in game engines, saying they intend "to bring exciting new content to the estimated 10% of the game-hungry PC market". Aside from publishing on Linux, Unity 4 will also support Windows, Mac OS X, Android, iOS, all major games consoles and deployment on the web via Flash in the browser.